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Indie RPGs with Extra Cheese!
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RPG R&D Episode 28 – Banana Chan

RPG R&D Episode 28 – Banana Chan

  • Posted on November 18, 2021
Episode 28 - Banana Chan Craig Campbell, Jess Geyer, and Banana Chan discuss ending a campaign and knowing when to give up on a design ...

RPG R&D Episode 27 – Pete Petrusha

Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games at your FLGS and networking as a designer.
RPG R&D Episode 27 – Pete Petrusha

RPG R&D Episode 27 – Pete Petrusha

  • Posted on November 11, 2021
Episode 27 - Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games at your FLGS and networking as a designer.
RPG R&D Episode 26 – Brennan Taylor

RPG R&D Episode 26 – Brennan Taylor

  • Posted on November 4, 2021
Episode 26 - Brennan Taylor Craig Campbell, Jess Geyer and Brennan Taylor discuss Encouraging players to spend points and designing currency/points sub-systems.

RPG R&D Episode 26 – Brennan Taylor

Craig Campbell, Jess Geyer and Brennan Taylor discuss Encouraging players to spend points and designing currency/points sub-systems.
RPG R&D Episode 25 – Ben Sandfelder

RPG R&D Episode 25 – Ben Sandfelder

  • Posted on October 28, 2021
Episode 25 - Ben Sandfelder Craig Campbell, Jess Geyer, and Ben Sandfelder discuss GMing convention games and convention survival 110.

RPG R&D Episode 25 – Ben Sandfelder

Craig Campbell, Jess Geyer, and Ben Sandfelder discuss GMing convention games and convention survival 110.

RPG R&D Episode 24 – Litza Bronwyn

Craig Campbell, Jess Geyer, and Litza Bronwyn conduct a GMing and game design Q&A at NerdBurger Con.
RPG R&D Episode 24 – Litza Bronwyn

RPG R&D Episode 24 – Litza Bronwyn

  • Posted on October 22, 2021
Episode 24 - Litza Bronwyn Craig Campbell, Jess Geyer, and Litza Bronwyn conduct a GMing and game design Q&A at NerdBurger Con. 
RPG R&D Episode 23 – Simon McEntire

RPG R&D Episode 23 – Simon McEntire

  • Posted on October 14, 2021
Episode 23 - Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss sharing the spotlight at the table and making your game setting or ...
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