Episode 33 - Jason Pitre
Craig Campbell, Jess Geyer, and Jason Pitre discuss leveling up, from the GM perspective and from the game designer perspective.
Craig Campbell, Jess Geyer, and Liana MacKenzie discuss using loot and treasure as extrinsic player/character motivations and incentivizing action in game design.
Episode 31 - Liana MacKenzie
Craig Campbell, Jess Geyer, and Liana MacKenzie discuss using loot and treasure as extrinsic player/character motivations and incentivizing action in ...