Episode 17 - Sean Jaffe
Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMs creating the entire world vs collaborative worldbuilding and how much setting ...
Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMs creating the entire world vs collaborative worldbuilding and how much setting you should create for ...
Episode 15 - Starshine Scribbles
Craig Campbell, Jess Geyer, and Starshine Scribbles discuss fudging dice and how the randomizer you use influences your game design.
Craig Campbell, Jess Geyer, and Chris Challice discuss heavy roleplay sessions vs. heavy mechanics sessions and traditional vs. narrative/story style design.
Episode 14 - Chris Challice
Craig Campbell, Jess Geyer, and Chris Challice discuss heavy roleplay sessions vs. heavy mechanics sessions and traditional vs. narrative/story style ...