RPG Designers Talk GMing and Game Design

RPG R&D Episode 23 – Simon McEntire

Episode 23 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss sharing the spotlight at the table and making your game setting or part of it integral to the mechanics.  

RPG R&D Episode 22 – DM Sarah

Episode 22 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss incorporating PC backstories as a GM and integrating character relationships into game mechanics.  

RPG R&D Episode 21 – Geoffrey Golden

Episode 21 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss remembering the GM is a player and setting boundaries as a designer.

RPG R&D Episode 20 – Tyler Omichinski

Episode 20 – Tyler Omichinski Craig Campbell, Jess Geyer, and Tyler Omichinski discuss GMing theater of the mind and designing for theater of the mind.

RPG R&D Episode 19 – Derek Kamal

Episode 19 – Derek Kamal Craig Campbell, Jess Geyer, and Derek Kamal discuss addressing GM burnout and tell stories from the trenches as designer/publishers.

RPG R&D Episode 18 – Eddy Webb

Episode 18 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss getting players to not focus on stat stuff too much and character sheet design.

RPG R&D Episode 17 – Sean Jaffe

Episode 17 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMs creating the entire world vs collaborative worldbuilding and how much setting you should create for your game design.

RPG R&D Episode 16 – Morgan

Episode 16 – Morgan Craig Campbell, Jess Geyer, and Morgan discuss handling player conflict at the table and conflict resolution mechanics.

RPG R&D Episode 15 – Starshine Scribbles

Episode 15 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss fudging dice and how the randomizer you use influences your game design.  

RPG R&D Episode 14 – Chris Challice

Episode 14 – Chris Challice Craig Campbell, Jess Geyer, and Chris Challice discuss heavy roleplay sessions vs. heavy mechanics sessions and traditional vs. narrative/story style design.

RPG R&D Episode 13 – Geoff Bottone

Episode 13 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss creating interesting adversaries and creating your own game mechanics.

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