RPG R&D Episode 24 – Litza Bronwyn
Episode 24 – Litza Bronwyn Craig Campbell, Jess Geyer, and Litza Bronwyn conduct a GMing and game design Q&A at NerdBurger Con.
Episode 24 – Litza Bronwyn Craig Campbell, Jess Geyer, and Litza Bronwyn conduct a GMing and game design Q&A at NerdBurger Con.
Episode 23 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss sharing the spotlight at the table and making your game setting or part of it integral to the mechanics.
Episode 22 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss incorporating PC backstories as a GM and integrating character relationships into game mechanics.
Episode 21 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss remembering the GM is a player and setting boundaries as a designer.
Episode 20 – Tyler Omichinski Craig Campbell, Jess Geyer, and Tyler Omichinski discuss GMing theater of the mind and designing for theater of the mind.
Episode 19 – Derek Kamal Craig Campbell, Jess Geyer, and Derek Kamal discuss addressing GM burnout and tell stories from the trenches as designer/publishers.
Episode 18 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss getting players to not focus on stat stuff too much and character sheet design.
Episode 17 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMs creating the entire world vs collaborative worldbuilding and how much setting you should create for your game design.
Episode 16 – Morgan Craig Campbell, Jess Geyer, and Morgan discuss handling player conflict at the table and conflict resolution mechanics.
Episode 15 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss fudging dice and how the randomizer you use influences your game design.
Episode 14 – Chris Challice Craig Campbell, Jess Geyer, and Chris Challice discuss heavy roleplay sessions vs. heavy mechanics sessions and traditional vs. narrative/story style design.
Episode 13 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss creating interesting adversaries and creating your own game mechanics.