RPG Designers Talk GMing and Game Design

RPG R&D Episode 111 – Geoff Bottone

Episode 111 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss creating NPCs and lore your players will care about and knowing how complex to make the rules as a deisgner.

RPG R&D Episode 106 – Sebastian Yue

Episode 106 – Sebastian Yue   Craig Campbell, Jess Geyer, and Sebastian Yue discuss how to prep for running your games and offer their thoughts on choosing fonts for your product.

RPG R&D Episode 105 – Pete Petrusha

Episode 105 – Pete Petrusha   Craig Campbell, Jess Geyer, and Pete Petrusha discuss how the play experience changes with number of players, from both GMing and design perspectives.

RPG R&D Episode 104 – Ben Sandfelder

Episode 104 – Ben Sandfelder   Craig Campbell, Jess Geyer, and Ben Sandfelder discuss lessons RPG designers can learn from video game design and then share GMing stories and what they learned.

RPG R&D Episode 103 – Viditya Voleti

Episode 103 – Viditya Voleti   Craig Campbell, Jess Geyer, and Viditya Voleti discuss beginning a game design, in particular with regards to providing the right and enough info for GMs.

RPG R&D Episode 102 – Carlos Cisco

Episode 102 – Carlos Cisco   Craig Campbell, Jess Geyer, and Carlos Cisco discuss GMing curses and diseases and designing for curses and diseases.

RPG R&D Episode 101 – Spencer Campbell

Episode 101 – Spencer Campbell   Craig Campbell, Jess Geyer, and Spencer Campbell recap GenCon 2023 and discuss the hidden costs of convention attendance.

RPG R&D Episode 100 Part B – Starshine and Liana

Episode 100 Part B – Starshine and Liana   Craig Campbell, Jess Geyer, Starshine Scribbles, and Liana MacKenzie answer more listener questions in the second half of the super-sized Episode 100.

Back to top