RPG R&D Episode 137 – Sean Jaffe
RPG R&D Episode 137 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss when to abandon a storyline as a GM and when to abandon a game mechanic as a designer.
RPG R&D Episode 137 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss when to abandon a storyline as a GM and when to abandon a game mechanic as a designer.
Episode 136 – Just Craig and Jess Craig Campbell and Jess Geyer discuss the current state of each of their game design companies and ongoing work.
Episode 135 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss designing special abilities like spells, psionics, cybertech, superpowers, etc.
Episode 134 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss GMing and designing for criminals, troublemakers, thieves, and pranksters.
Episode 133 – Joie Martin Craig Campbell, Jess Geyer, and Joie Martin discuss pre-casting characters as a GM and designing games with pre-set characters.
Episode 132 – Brennan Taylor Craig Campbell, Jess Geyer, and Brennan Taylor discuss narrating cutscenes as a GM and developing examples of play as a designer.
Episode 131 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss when to switch games as a GM and iterating on game rules as designers.
Episode 130 – Jason Pitre Craig Campbell, Jess Geyer, and Jason Pitre discuss making factions and organizations memorable from GMing and design perspectives.
Episode 129 – Kimi Hughes Craig Campbell, Jess Geyer, and Kimi Hughes discuss running actual play streams.
Episode 128 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss making an RPG on little or no budget.
Episode 127 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss GMing and designing time travel in RPGs.
Episode 126 – Joie Martin Craig Campbell, Jess Geyer, and Joie Martin discuss pacing for GMs and RPG designers.