RPG Designers Talk GMing and Game Design

RPG R&D Episode 15 – Starshine Scribbles

Episode 15 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss fudging dice and how the randomizer you use influences your game design.  

RPG R&D Episode 14 – Chris Challice

Episode 14 – Chris Challice Craig Campbell, Jess Geyer, and Chris Challice discuss heavy roleplay sessions vs. heavy mechanics sessions and traditional vs. narrative/story style design.

RPG R&D Episode 13 – Geoff Bottone

Episode 13 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss creating interesting adversaries and creating your own game mechanics.

RPG R&D Episode 11 – Brandon Gutowski

Episode 11 – Brandon Gutowski Craig Campbell, Jess Geyer, and Brandon Gutowski discuss engaging all players at the table, your game’s graphic design and layout, and our favorite IPs.

RPG R&D Episode 10 – Sharang Biswas

Episode 10 – Sharang Biswas Craig Campbell, Jess Geyer, and Sharang Biswas discuss GMing romance, hiring artists for your game, and interactive fiction.

RPG R&D Episode 9 – Evan Torner

RPG R&D Episode 9 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss adapting modules and settings into your homebrew game, editing in RPGs, and cult cinema.

RPG R&D Episode 7 – Matthew Orr

Episode 7 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss GMing evocative descriptions, your RPG product, and history podcasts.

RPG R&D Episode 6 – Pam Punzalan

Episode 6 – Pam Punzalan Craig Campbell, Jess Geyer, and Pam Punzalan discuss portraying characters, representation in game design, and transposing one media into another.

RPG R&D Episode 5 – Austin MacKenzie

Episode 5 – Austin MacKenzie Craig Campbell, Jess Geyer, and Austin MacKenzie discuss planning your RPG session, playtesting your game design, and anime. EDIT: Our guest and the owner of Valorous Games now goes by Liana MacKenzie and uses she/her pronouns.  

RPG R&D Episode 4 – Jason Pitre

Episode 4 – Jason Pitre Craig Campbell, Jess Geyer, and Jason Pitre discuss planning your RPG campaign, designing your own game mechanics for your RPG, and xenobiology.    

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