RPG R&D Episode 156 – Geoff Bottone
RPG R&D Episode 156 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss playtesting from a player/GM perspective and from the RPG designer perspective.
RPG R&D Episode 156 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss playtesting from a player/GM perspective and from the RPG designer perspective.
RPG R&D Episode 155 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss scheduling, ways to play, and finding what’s right for your group.
RPG R&D Episode 154 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss setting and lore from GM and RPG designer perspectives.
RPG R&D Episode 153 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss planning a “very special session” as a GM and defining what your game is about as an RPG designer.
RPG R&D Episode 152 – Jason Pitre Craig Campbell, Jess Geyer, and Jason Pitre discuss designing your own TTRPG game mechanics.
RPG R&D Episode 151 – Navi and Shawn Drake and Alex Sprague Craig Campbell, Jess Geyer, Navi and Shawn Drake, and Alex Sprague discuss design partnerships.
RPG R&D Episode 150 – Brennan Taylor Craig Campbell, Jess Geyer, and Brennan Taylor discuss getting into character as a GM and your game’s “voice” from a designer perspective.
RPG R&D Episode 149 – Jason Morningstar Craig Campbell, Jess Geyer, and Jason Morningstar discuss the many hats RPG designer/publishers wear.
RPG R&D Episode 148 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss GMing games that teach and designing games that teach.
RPG R&D Episode 147 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss running games that have a message and designing games that have a message.
RPG R&D Episode 146 – Coyote Crow Craig Campbell, Jess Geyer, and Coyote Crow discuss curated play programs and related topics.
RPG R&D Episode 145 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss planning out the ending with your players as a GM and encouraging planning of endings as a designer.