RPG R&D Episode 50 – Pete Petrusha
RPG R&D Episode 50 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games with lots of rules and rules and norms to know in publishing.
RPG R&D Episode 50 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games with lots of rules and rules and norms to know in publishing.
Episode 49 – Ben Sandfelder Craig Campbell, Jess Geyer, and Ben Sandfelder discuss GMing for character death and designing for death and other serious penalties.
Episode 48 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss GMing for actual play/streams and designing games suited to actual play/streams.
Episode 47 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss the many roles of the GM and the many roles of the publisher.
Episode 46 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss using visual aids and handouts as a GM and what designers should know about copyright and trademark. We are NOT lawyers.
Episode 45 – Tyler Omichinski Craig Campbell, Jess Geyer, and Tyler Omichinski discuss starting a new campaign and starting a company.
Episode 43 – Chris Challice Craig Campbell, Jess Geyer, and Chris Challice discuss organizing your GM stuff and organizing your designer stuff.
Episode 42 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss GMing the one hour adventuring day and time management for designers.
Episode 41 – Joie Martin Craig Campbell, Jess Geyer, and Joie Martin discuss GMing one-shots and designing one-page RPGs.
Episode 40 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss developing recurring themes as a GM and naming your game and the product cover.
Episode 39 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss giving players more narrative control as a GM and designing games with player narrative control systems.
Episode 38 – Brandon Gutowski Craig Campbell, Jess Geyer, and Brandon Gutowski discuss making fear and horror work as a GM and getting over imposter syndrome as a designer.