RPG Designers Talk GMing and Game Design

RPG R&D Episode 50 – Pete Petrusha

RPG R&D Episode 50 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games with lots of rules and rules and norms to know in publishing.

RPG R& Episode 49 – Ben Sandfelder

Episode 49 – Ben Sandfelder Craig Campbell, Jess Geyer, and Ben Sandfelder discuss GMing for character death and designing for death and other serious penalties.

RPG R&D Episode 48 – Geoffrey Golden

Episode 48 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss GMing for actual play/streams and designing games suited to actual play/streams.

RPG R&D Episode 47 – DM Sarah

Episode 47 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss the many roles of the GM and the many roles of the publisher.

RPG R&D Episode 46 – Sean Jaffe

Episode 46 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss using visual aids and handouts as a GM and what designers should know about copyright and trademark. We are NOT lawyers.

RPG R&D Episode 43 – Chris Challice

Episode 43 – Chris Challice Craig Campbell, Jess Geyer, and Chris Challice discuss organizing your GM stuff and organizing your designer stuff.

RPG R&D Episode 42 – Eddy Webb

Episode 42 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss GMing the one hour adventuring day and time management for designers.

RPG R&D Episode 40 – Starshine Scribbles

Episode 40 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss developing recurring themes as a GM and naming your game and the product cover.

RPG R&D Episode 39 – Geoff Bottone

Episode 39 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss giving players more narrative control as a GM and designing games with player narrative control systems.

RPG R&D Episode 38 – Brandon Gutowski

Episode 38 – Brandon Gutowski Craig Campbell, Jess Geyer, and Brandon Gutowski discuss making fear and horror work as a GM and getting over imposter syndrome as a designer.  

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