RPG R&D Episode 17 – Sean Jaffe
Episode 17 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMs creating the entire world vs collaborative worldbuilding and how much setting you should create for your game design.
Episode 17 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMs creating the entire world vs collaborative worldbuilding and how much setting you should create for your game design.
Episode 16 – Morgan Craig Campbell, Jess Geyer, and Morgan discuss handling player conflict at the table and conflict resolution mechanics.
Episode 15 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss fudging dice and how the randomizer you use influences your game design.
Episode 14 – Chris Challice Craig Campbell, Jess Geyer, and Chris Challice discuss heavy roleplay sessions vs. heavy mechanics sessions and traditional vs. narrative/story style design.
Episode 13 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss creating interesting adversaries and creating your own game mechanics.
Episode 12 – Joie Martin Craig Campbell, Jess Geyer, and Joie Martin discuss house rules and hacking other games.
Episode 11 – Brandon Gutowski Craig Campbell, Jess Geyer, and Brandon Gutowski discuss engaging all players at the table, your game’s graphic design and layout, and our favorite IPs.
Episode 10 – Sharang Biswas Craig Campbell, Jess Geyer, and Sharang Biswas discuss GMing romance, hiring artists for your game, and interactive fiction.
RPG R&D Episode 9 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss adapting modules and settings into your homebrew game, editing in RPGs, and cult cinema.
Episode 8 – Mitchell Wallace Craig Campbell, Jess Geyer, and Mitchell Wallace discuss improvisation, RPG product options, and LARPS.
Episode 7 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss GMing evocative descriptions, your RPG product, and history podcasts.
Episode 6 – Pam Punzalan Craig Campbell, Jess Geyer, and Pam Punzalan discuss portraying characters, representation in game design, and transposing one media into another.