RPG Designers Talk GMing and Game Design

RPG R&D Episode 46 – Sean Jaffe

Episode 46 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss using visual aids and handouts as a GM and what designers should know about copyright and trademark. We are NOT lawyers.

RPG R&D Episode 43 – Chris Challice

Episode 43 – Chris Challice Craig Campbell, Jess Geyer, and Chris Challice discuss organizing your GM stuff and organizing your designer stuff.

RPG R&D Episode 42 – Eddy Webb

Episode 42 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss GMing the one hour adventuring day and time management for designers.

RPG R&D Episode 40 – Starshine Scribbles

Episode 40 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss developing recurring themes as a GM and naming your game and the product cover.

RPG R&D Episode 39 – Geoff Bottone

Episode 39 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss giving players more narrative control as a GM and designing games with player narrative control systems.

RPG R&D Episode 38 – Brandon Gutowski

Episode 38 – Brandon Gutowski Craig Campbell, Jess Geyer, and Brandon Gutowski discuss making fear and horror work as a GM and getting over imposter syndrome as a designer.  

RPG R&D Episode 36 – Pam Punzalan

Episode 36 – Pam Punzalan Craig Campbell, Jess Geyer, and Pam Punzalan discuss making enemies that are actually scary and designer pitfalls to watch out for.

RPG R&D Episode 35 – Sharang Biswas

Episode 35 – Sharang Biswas Craig Campbell, Jess Geyer, and Sharang Biswas discuss surprising longtime players as a GM and designing romance into your game.

RPG R&D Episode 34 – Matthew Orr

Episode 34 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss recruiting players as a GM and pitching your game as a designer.

RPG R&D Episode 33 – Jason Pitre

Episode 33 – Jason Pitre Craig Campbell, Jess Geyer, and Jason Pitre discuss leveling up, from the GM perspective and from the game designer perspective.

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