RPG R&D Episode 32 – Evan Torner
RPG R&D Episode 32 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss GMing puzzles and figuring out what your game is really about.
RPG R&D Episode 32 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss GMing puzzles and figuring out what your game is really about.
Episode 31 – Liana MacKenzie Craig Campbell, Jess Geyer, and Liana MacKenzie discuss using loot and treasure as extrinsic player/character motivations and incentivizing action in game design.
RPG R&D Episode 30 – Edward Larmore Craig Campbell, Jess Geyer, and Edward Larmore discuss shared GMing and collaborating on game design.
Episode 29 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss safety tools in both GMing and game design.
Episode 28 – Banana Chan Craig Campbell, Jess Geyer, and Banana Chan discuss ending a campaign and knowing when to give up on a design that isn’t working.
Episode 27 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games at your FLGS and networking as a designer.
Episode 26 – Brennan Taylor Craig Campbell, Jess Geyer and Brennan Taylor discuss Encouraging players to spend points and designing currency/points sub-systems.
Episode 25 – Ben Sandfelder Craig Campbell, Jess Geyer, and Ben Sandfelder discuss GMing convention games and convention survival 110.
Episode 24 – Litza Bronwyn Craig Campbell, Jess Geyer, and Litza Bronwyn conduct a GMing and game design Q&A at NerdBurger Con.
Episode 23 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss sharing the spotlight at the table and making your game setting or part of it integral to the mechanics.
Episode 22 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss incorporating PC backstories as a GM and integrating character relationships into game mechanics.
Episode 21 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss remembering the GM is a player and setting boundaries as a designer.