RPG Designers Talk GMing and Game Design

RPG R&D Episode 32 – Evan Torner

RPG R&D Episode 32 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss GMing puzzles and figuring out what your game is really about.

RPG R&D Episode 31 – Liana MacKenzie

Episode 31 – Liana MacKenzie Craig Campbell, Jess Geyer, and Liana MacKenzie discuss using loot and treasure as extrinsic player/character motivations and incentivizing action in game design.

RPG R&D Episode 30 – Edward Larmore

RPG R&D Episode 30 – Edward Larmore Craig Campbell, Jess Geyer, and Edward Larmore discuss shared GMing and collaborating on game design.

RPG R&D Episode 28 – Banana Chan

Episode 28 – Banana Chan Craig Campbell, Jess Geyer, and Banana Chan discuss ending a campaign and knowing when to give up on a design that isn’t working.

RPG R&D Episode 27 – Pete Petrusha

Episode 27 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games at your FLGS and networking as a designer.

RPG R&D Episode 26 – Brennan Taylor

Episode 26 – Brennan Taylor Craig Campbell, Jess Geyer and Brennan Taylor discuss Encouraging players to spend points and designing currency/points sub-systems.

RPG R&D Episode 23 – Simon McEntire

Episode 23 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss sharing the spotlight at the table and making your game setting or part of it integral to the mechanics.  

RPG R&D Episode 22 – DM Sarah

Episode 22 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss incorporating PC backstories as a GM and integrating character relationships into game mechanics.  

RPG R&D Episode 21 – Geoffrey Golden

Episode 21 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss remembering the GM is a player and setting boundaries as a designer.

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