RPG Designers Talk GMing and Game Design

RPG R&D Episode 28 – Banana Chan

Episode 28 – Banana Chan Craig Campbell, Jess Geyer, and Banana Chan discuss ending a campaign and knowing when to give up on a design that isn’t working.

RPG R&D Episode 27 – Pete Petrusha

Episode 27 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing games at your FLGS and networking as a designer.

RPG R&D Episode 26 – Brennan Taylor

Episode 26 – Brennan Taylor Craig Campbell, Jess Geyer and Brennan Taylor discuss Encouraging players to spend points and designing currency/points sub-systems.

RPG R&D Episode 23 – Simon McEntire

Episode 23 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss sharing the spotlight at the table and making your game setting or part of it integral to the mechanics.  

RPG R&D Episode 22 – DM Sarah

Episode 22 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss incorporating PC backstories as a GM and integrating character relationships into game mechanics.  

RPG R&D Episode 21 – Geoffrey Golden

Episode 21 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss remembering the GM is a player and setting boundaries as a designer.

RPG R&D Episode 20 – Tyler Omichinski

Episode 20 – Tyler Omichinski Craig Campbell, Jess Geyer, and Tyler Omichinski discuss GMing theater of the mind and designing for theater of the mind.

RPG R&D Episode 19 – Derek Kamal

Episode 19 – Derek Kamal Craig Campbell, Jess Geyer, and Derek Kamal discuss addressing GM burnout and tell stories from the trenches as designer/publishers.

RPG R&D Episode 18 – Eddy Webb

Episode 18 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss getting players to not focus on stat stuff too much and character sheet design.

RPG R&D Episode 17 – Sean Jaffe

Episode 17 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMs creating the entire world vs collaborative worldbuilding and how much setting you should create for your game design.

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