RPG R&D Episode 93 – Joie Martin
Episode 93 – Joie Martin Craig Campbell, Jess Geyer, and Joie Martin discuss using religion/spirituality as a GM and designing for religion/spirituality.
Episode 93 – Joie Martin Craig Campbell, Jess Geyer, and Joie Martin discuss using religion/spirituality as a GM and designing for religion/spirituality.
Episode 92 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss finding the fun in random tables as a GM and designing random tables.
Episode 91 – Alex Sprague Craig Campbell, Jess Geyer, and Alex Sprague design the bones of an RPG in an hour.
Episode 90 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMing with vehicles and spaceships and designing for vehicles and spaceships.
Episode 89 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss using GMing animal companions and designing games with animal companions.
Episode 88 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss teaching a new system to players as a GM and the strengths and weaknesses of some well known RPG systems.
Episode 87 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss getting from vague campaign idea to full outline as a GM and getting from vague game idea to actual rules/setting outline as a designer.
Episode 86 – Michael Ross Craig Campbell, Jess Geyer, and Michael Ross discuss handling players having narrative control and designing systems that give players narrative control.
Episode 85 – Sharang Biswas Craig Campbell, Jess Geyer, and Sharang Biswas discuss keeping combat moving as a GM and designing the action economy for your game.
Episode 84 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss encouraging players to break away from cliches as a GM and breaking away from cliches as a designer.
Episode 83 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss GMing action and designing for action.
Episode 82 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss GMing players whose characters are high level and have many options and designing for such characters and analysis paralysis.