RPG Designers Talk GMing and Game Design

RPG R&D Episode 93 – Joie Martin

Episode 93 – Joie Martin Craig Campbell, Jess Geyer, and Joie Martin discuss using religion/spirituality as a GM and designing for religion/spirituality.

RPG R&D Episode 92 – DM Sarah

Episode 92 – DM Sarah Craig Campbell, Jess Geyer, and DM Sarah discuss finding the fun in random tables as a GM and designing random tables.

RPG R&D Episode 90 – Sean Jaffe

Episode 90 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMing with vehicles and spaceships and designing for vehicles and spaceships.

RPG R&D Episode 89 – Simon McEntire

Episode 89 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss using GMing animal companions and designing games with animal companions.

RPG R&D Episode 88 – Evan Torner

Episode 88 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss teaching a new system to players as a GM and the strengths and weaknesses of some well known RPG systems.

RPG R&D Episode 87 – Eddy Webb

Episode 87 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss getting from vague campaign idea to full outline as a GM and getting from vague game idea to actual rules/setting outline as a designer.

RPG R&D Episode 86 – Michael Ross

Episode 86 – Michael Ross Craig Campbell, Jess Geyer, and Michael Ross discuss handling players having narrative control and designing systems that give players narrative control.

RPG R&D Episode 85 – Sharang Biswas

Episode 85 – Sharang Biswas Craig Campbell, Jess Geyer, and Sharang Biswas discuss keeping combat moving as a GM and designing the action economy for your game.

RPG R&D Episode 84 – Geoff Bottone

Episode 84 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss encouraging players to break away from cliches as a GM and breaking away from cliches as a designer.

RPG R&D Episode 82 – Sebastian Yue

Episode 82 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss GMing players whose characters are high level and have many options and designing for such characters and analysis paralysis.

Back to top