RPG Designers Talk GMing and Game Design

RPG R&D Episode 85 – Sharang Biswas

Episode 85 – Sharang Biswas Craig Campbell, Jess Geyer, and Sharang Biswas discuss keeping combat moving as a GM and designing the action economy for your game.

RPG R&D Episode 84 – Geoff Bottone

Episode 84 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss encouraging players to break away from cliches as a GM and breaking away from cliches as a designer.

RPG R&D Episode 82 – Sebastian Yue

Episode 82 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss GMing players whose characters are high level and have many options and designing for such characters and analysis paralysis.

RPG R&D Episode 81 – Matthew Orr

Episode 81 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss borrowing from other games while GMing and writing for supplements of other folks’ games.

RPG R&D Episode 79 – Jason Pitre

Episode 79 – Jason Pitre Craig Campbell, Jess Geyer, and Jason Pitre discuss how what the GM focuses on tells the players about the game and what book presentation tells the reader about the game.

RPG R&D Episode 78 – Brennan Taylor

Episode 78 – Brennan Taylor Craig Campbell, Jess Geyer, and Brennan Taylor discuss GMing to make social rolls engaging and designing for social goals and conflict.

RPG R&D Episode 77 – Viditya Voleti

Episode 77 – Viditya Voleti Craig Campbell, Jess Geyer, and Viditya Voleti discuss GMing exploration-heavy sessions and designing for fun and engaging setting exploration.

RPG R&D Episode 76 – Geoffrey Golden

Episode 76 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss GMing mini-games within your game and designing mini-games.

RPG R&D Episode 75 – Pete Petrusha

Episode 75 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss GMing anime style games and designing for anime style games.

RPG R&D Episode 74 – Ben Sandfelder

Episode 74 – Ben Sandfelder Craig Campbell, Jess Geyer, and Ben Sandfelder discuss GMing to use languages to their full potential and designing for languages.

Back to top