RPG Designers Talk GMing and Game Design

RPG R&D Episode 90 – Sean Jaffe

Episode 90 – Sean Jaffe Craig Campbell, Jess Geyer, and Sean Jaffe discuss GMing with vehicles and spaceships and designing for vehicles and spaceships.

RPG R&D Episode 89 – Simon McEntire

Episode 89 – Simon McEntire Craig Campbell, Jess Geyer, and Simon McEntire discuss using GMing animal companions and designing games with animal companions.

RPG R&D Episode 88 – Evan Torner

Episode 88 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss teaching a new system to players as a GM and the strengths and weaknesses of some well known RPG systems.

RPG R&D Episode 87 – Eddy Webb

Episode 87 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss getting from vague campaign idea to full outline as a GM and getting from vague game idea to actual rules/setting outline as a designer.

RPG R&D Episode 86 – Michael Ross

Episode 86 – Michael Ross Craig Campbell, Jess Geyer, and Michael Ross discuss handling players having narrative control and designing systems that give players narrative control.

RPG R&D Episode 85 – Sharang Biswas

Episode 85 – Sharang Biswas Craig Campbell, Jess Geyer, and Sharang Biswas discuss keeping combat moving as a GM and designing the action economy for your game.

RPG R&D Episode 84 – Geoff Bottone

Episode 84 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss encouraging players to break away from cliches as a GM and breaking away from cliches as a designer.

RPG R&D Episode 82 – Sebastian Yue

Episode 82 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss GMing players whose characters are high level and have many options and designing for such characters and analysis paralysis.

RPG R&D Episode 81 – Matthew Orr

Episode 81 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss borrowing from other games while GMing and writing for supplements of other folks’ games.

Back to top