RPG R&D Episode 108 – Evan Torner
Episode 108 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss how you start a new campaign as a GM.
Episode 108 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss how you start a new campaign as a GM.
Episode 107 – Brennan Taylor Craig Campbell, Jess Geyer, and Brennan Taylor discuss GMing cut-to scenes and fast-tracking a product.
Episode 106 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss how to prep for running your games and offer their thoughts on choosing fonts for your product.
Episode 105 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss how the play experience changes with number of players, from both GMing and design perspectives.
Episode 104 – Ben Sandfelder Craig Campbell, Jess Geyer, and Ben Sandfelder discuss lessons RPG designers can learn from video game design and then share GMing stories and what they learned.
Episode 103 – Viditya Voleti Craig Campbell, Jess Geyer, and Viditya Voleti discuss beginning a game design, in particular with regards to providing the right and enough info for GMs.
Episode 102 – Carlos Cisco Craig Campbell, Jess Geyer, and Carlos Cisco discuss GMing curses and diseases and designing for curses and diseases.
Episode 101 – Spencer Campbell Craig Campbell, Jess Geyer, and Spencer Campbell recap GenCon 2023 and discuss the hidden costs of convention attendance.
Episode 100 Part B – Starshine and Liana Craig Campbell, Jess Geyer, Starshine Scribbles, and Liana MacKenzie answer more listener questions in the second half of the super-sized Episode 100.
Episode 100 Part A – Starshine and Liana Craig Campbell, Jess Geyer, Starshine Scribbles, and Liana MacKenzie answer listener questions in the first half of the super-sized Episode 100. Second half coming soon.
Episode 99 – Viditya Voleti Craig Campbell, Jess Geyer, and Viditya Voleti discuss GMing “social comabat” and designing “social combat.”
Episode 98 – Sebastian Yue Craig Campbell, Jess Geyer, and Sebastian Yue discuss GMing character relationships and designing for character relationships.